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Devlog
New mode and new units! All out war
March 25, 2026
by
voxelguy
1
I am happy to announce a new mode! ALL OUT WAR It includes a good amount of all the units available in the game. In this release we have a better Enemy AI, and some new units: Humvee: Light vehicle wi...
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Rain, storms and fire!
March 21, 2026
by
voxelguy
#Weather
Will you survive the flood? Can you fight the fires of the storm? This update includes weather improvements: fire will behave better, destroying complete areas if you are unlucky enough to chain sever...
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Fire trucks, trees, and small improvements
March 19, 2026
by
voxelguy
Just added some extra features such as storms, wildfires, better shadows, and other small improvements. Trees should now grow and look nicer now!...
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Added zone prices, walls, and other features
March 16, 2026
by
voxelguy
Hi, I just added improvements in the asset generation tool, I tested it with "Decor". You can now add your own assets and save them, then try them in game! Some other improvements include going to the...
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General polishing
March 13, 2026
by
voxelguy
-Added nicer backgrounds in the splash screen -You can now double click a unit to select all units of the same type -Using butler for faster itch.io releases Feel free to send me feature requests and...
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New UI and Tutorial
March 12, 2026
by
voxelguy
This new releases includes a more intuitive UI and a little tutorial!...
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Updated builds and fixed missile turrets
March 10, 2026
by
voxelguy
#update
Hi! I just updated the downloadable files so that they are a bit less confusing: In Windows and Linux builds it is now easier to find the executable file. If you are running the game in Apple silicon...
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First release!
March 08, 2026
by
voxelguy
#release
I am happy to announce the first release of AdvacneVoxels. It is still in an early development stage, but I would appreciate your comments and support! I am planning on many more features and updates:...
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